THIRTY CHESS RULES
TEN OPENING RULES
0 1) OPEN with a CENTER PAWN.
0 2) DEVELOP with threats.
0 3) KNIGHTS before BISHOPS.
0 4) DON'T move the same piece twice.
0 5) Make as FEW PAWN MOVES as possible in the opening.
0 6) DON'T bring your QUEEN out too EARLY.
0 7) CASTLE as soon as possible, preferably on the KING SIDE.
0 8) Always play
to gain control, of the center
0 9) Try to maintain at least ONE PAWN in the CENTER.
0 10) DON'T SACRIFICE without a clear and adequate reason. For a sacrificed pawn
you must
a) GAIN THREE TEMPI, or b) DEFLECT the enemy QUEEN, or c) PREVENT CASTLING, or d) BUILD UP a strong attack. |
TEN MIDDLEGAME RULES
M 1) HAVE ALL your MOVES fit into definite PLANS.
Rules of Planning:
a) A plan MUST be suggested by some feature in the position. b) A plan MUST be based on SOUND STRATEGIC PRINCIPLES. c) A plan MUST be FLEXIBLE, d) CONCRETE and, e) SHORT. |
1) MATERIAL 2) PAWN STRUCTURE 3) PIECE MOBILITY 4) KING SAFETY 5) ENEMY THREATS |
TEN ENDGAME RULES
E 1) To win WITHOUT PAWNS, you must be at least a ROOK or TWO MINOR PIECES ahead
(two knights excepted).
E 2) The KING must be ACTIVE in the ENDING.
E 3) PASSED PAWNS must be PUSHED (PPMBP).
E 4) The EASIEST endings to win are PURE PAWN endings.
E 5) If you are ONLY ONE PAWN ahead, EXCHANGE PIECES, not pawns.
E 6) DON'T place your PAWNS on the SAME COLOR SQUARES as your BISHOP.
E 7) BISHOPS are BETTER than KNIGHTS in all but BLOCKED pawn positions.
E 8) It is usually worth GIVING UP A PAWN to get a
ROOK ON THE SEVENTH RANK.
E 9) ROOKS belong BEHIND PASSED PAWNS (RBBPP).
E 10) BLOCKADE PASSED PAWNS with the KING.
-Thank you, Reuben Fine as modified by Richard Shorman
O = Opening Rule
M = Middlegame Rule
E = Endgame Rule
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